GAMES PER WEEK
Schedule Grid
Fill the grid
Clubs in the grid
4 or more: a full week2 or fewer: a light weekPink letter: second night of a back-to-backRed letter: a light night
Light nights in this window
Compare two players' schedules
Nights each plays, and the nights both do
COURT GUIDE
Count the games before you count the stats
A fantasy basketball player can only help you on the nights his club plays, so the schedule sets a ceiling on every week. A club with four games gives each of its players four chances to add to your categories; a club with two gives half as many, and talent rarely makes up two missing games. Over a head-to-head week that difference can outweigh the gap between a steady starter and a star. This grid counts the games for each club you pick across the current fantasy week and the next three, and lists the nights under each count, so you can see whether they come early in the week, when an add has time to pay off, or bunched up at the weekend.
It also picks out the second night of every back-to-back, when teams most often rest players, and flags the light nights, when so few games are on that any open lineup seat is worth filling.
Read the rest
Read the rest
Reading a cell
Each cell is the number of regular-season games the club plays in that fantasy week, Monday through Sunday, with every game placed on the Eastern date it tips off. Four or more games show in green and two or fewer in red; three, the ordinary week, stays plain. Under the count sits one letter per game, the initial of the weekday, in order. Two weekdays share an initial (T is Tuesday or Thursday, S is Saturday or Sunday), so on a computer you can hover a letter to see its date. A letter picked out in colour is the second night of a back-to-back, and a red letter is a game on a light night, when the league as a whole plays fewer games than your threshold. A small note under the letters says how many of the club's games that week land on light nights, and the last column adds up the back-to-backs across the whole window.
Monday morning with the presets
The chips above the club picker do the first sort of the week for you. Four-game clubs this week fills the grid with every club playing four or more times in the current fantasy week: the pool to stream from, and a reason to think twice before benching anyone on those rosters. Two-game clubs this week does the reverse. Those are the players to sit on crowded nights, and the ones to think about before a trade, since a player on a two-game week is worth less to you now and just as much next week, a gap a trade partner reading only season averages may not notice. East and West fill a conference, and Every club fills all thirty. After that, tap any club in or out of the picker; at least one always stays. Before opening night the presets read the first week of the season.
One week, night by night
The Day by day chip swaps the four-week count for a single week drawn as seven columns, Monday to Sunday. Each column head shows the date and the number of games on the schedule that night, and the quiet nights are marked. Each cell names the opponent, vs for home and at for away, with a dash on an off night and a B2B tag on the second game of a back-to-back, and a final column totals the club's games for the week. This is the view for setting lineups a few days ahead. On a night with a dozen games you will often have more players with games than lineup seats to put them in, so a streamer added for that night is wasted; on a night with four, half your roster may be idle. The week picker reaches any week of the season, so you can see on Thursday that next Monday is thin and plan an add around it.
Light nights, and where to draw the line
A night counts as light when the league plays fewer games than the threshold in the box beside the view chips, six by default, adjustable from two to fifteen. Everything on the page follows that setting: the red letters, the light-night notes under each count, and the list of light nights printed under the grid, which gives the league-wide game count for each one and which of your chosen clubs are playing. Raise the threshold if you keep a bench spot free for streaming and want more nights to aim at. Lower it if you only care about the nights that are nearly empty. Either way, the clubs that keep turning up in that list are the ones whose players fit straight into your lineup without pushing anyone out.
Your playoff weeks
The Playoff weeks chip replaces the window with the weeks your league's playoffs cover and adds a total column, so you can rank clubs by games across the whole run. The From and To pickers set any stretch up to six weeks, and each option shows the date its week begins. Use those dates rather than the week number. This grid counts plain seven-day weeks from the season's opening week, while some hosts stretch the week of the in-season tournament's knockout round and the week of the All-Star break into two-week matchups, so their week numbers fall behind ours as the season goes on. On the most common default this season the fantasy playoffs run from mid-March into early April and finish before the last week of the regular season, and across those three weeks most clubs play eleven games, with a couple at twelve and a couple at nine. Over a run that short, one two-game week can sink a player, and this is the table to have open when a trade offer arrives in February.
Two players, one bench seat
The two search boxes below the light-night list take any two players from the directory, using the same search as the rest of the site, with arrow keys and Enter to pick. For each week in the window the table shows the nights each one's club plays and the nights both play. Those shared nights are the bench conflict: if the two compete for one lineup spot, one of them sits every time. Two players whose clubs play on the same nights are worth less together than their stat lines suggest, while two whose schedules interlock can cover nearly every night of the week between them. It is the quickest way to choose which of two similar players to keep, or which streamer pairs best with a starter you already own. The pair is saved in the address along with the rest of the grid.
What the grid cannot tell you
It does not project anyone's stats and it does not know your roster. It answers one question, how often and on which nights each club plays, and leaves the judgement to you. A four-game week from a club that sits its veterans on the second night of every back-to-back is not the same as one from a club that plays them through, and the injury report, not the calendar, decides who actually suits up. December counts are provisional early in the season: each club still has two games to be placed once the in-season tournament's group stage is settled, so a December week can gain a game when the grid refreshes. Late in the season, clubs out of the race often shut players down while contenders rest starters, so the final counts carry more risk than they show. The clubs, the threshold, the view, the playoff range, the week and the two players all travel in the address. Pair this page with streamers for who to add on the light nights and the category board for what each player is worth.
The schedule comes from the league's published calendar and is refreshed on our own feed. If the feed is unavailable the page says so rather than showing an old grid.