Your league in one tap
A preset fills every setting below. Change anything after.
Your league
A struck category leaves every value on the board; your roster strip still shows it.
Who is in your draft
Leagues linked in Front Office appear here.
No account needed: a Sleeper league is public by its ID.
These go first
Tap a player here when he goes. It is the same mark his row carries.
Draft board
Best available
| # | Player | Value | ADP | Mark this player |
|---|
Your roster
Off the board
Court guide
How to use it at the table
Keep this open beside your real draft, on whatever platform it runs on. Tap players as they come off the board and what is left re-prices for your format, your league size, your roster rule and the categories you have decided to punt. Nothing to sign up for, and it remembers where you were if your phone locks. Open it a minute before the draft starts, set the things that change what a player is worth, then work the two buttons on each row: Taken is for everyone else's picks, Mine is for yours, and Undo takes back the last mark.
The board above the list is the draft laid out the way the room is, teams across and rounds down, snaking back in even rounds. Your roster below it is drawn as the lineup your league actually starts, every seat shown whether it is filled or not, with a strip under it that says which categories your picks are winning and which two are thin.
Read the rest
Read the rest
The minute before the first pick
Pick a preset that matches your league or open the settings and set five things: how many teams, which seat is yours, the scoring, the roster rule, and how many rounds the draft runs. The seat is optional, but with it the board grows a "You" column and a count of picks to your next turn, which is the number you will look at most. If you know the draft order, paste the names one per line and every column gets a manager's name instead of a number. Press Start tracking and the lobby becomes the board.
Value is a z-score, and a punt changes it
Under a category format every player's value is his z-score summed over the categories your league plays, with field-goal and free-throw percentage weighted by attempts and turnovers counted against him, from our own projection model. That is the number the board sorts by, and it is why a rebounder who cannot shoot free throws and a guard who does nothing but score can sit next to each other with the same figure. The punt row in the settings is where the number changes shape: strike free-throw percentage and every value on the board is re-summed without it, on the spot, so the big men whose line at the stripe was dragging them down move up the list and the specialists who were only there for their shooting move down. Strike a second category and it happens again. The strip under your roster keeps the struck categories visible, so you can see what you are giving away as well as what you are winning. Under a points format there is no punt row, because a points league has one number.
Every seat a player can fill
A basketball roster is not five silos, and the board does not pretend it is. Each player carries every position he is eligible at, so a combo guard shows under the PG chip, the SG chip and the G chip, and the roster strip seats him wherever your lineup has room: the point guard seat, the guard seat or a utility seat. The three faces at the top of the best-available strip are the best guard, the best forward and the best center still on the board, through eligibility, which is the shape a lineup decision takes. When the roster strip shows an open center seat and the C chip shows two players left in the top tier, that is the moment to reach; when it shows open utility seats, the moment is to take the best value whatever his position says.
Why the tier lines matter more than the ranks
Tap a single position chip and tier lines appear. A tier is a group of players our projections cannot separate by more than the model's own uncertainty, so inside a tier the choice is yours: the club with four games in most weeks, the player whose minutes are rising, the one your punt makes cheaper. The line between tiers is the part that is real. When one player is left in a tier and the pick is yours, that is the moment worth spending on, because the next name is a genuine step down and will still be one when the pick comes back to you.
The last rounds are about games per week
By round ten the players inside a tier are close enough that projections stop deciding, and what decides is who plays. Lineups are daily and a fantasy week is two to five games per club, so a bench player on a club with a four-game week is a whole extra starter that week, and one on a two-game week is a seat you cannot use. The games-this-week figure on each row is the club's count for the current fantasy week, and the schedule planner shows the whole calendar, back-to-backs included, before the draft starts. Fill the last seats with players whose clubs play often and on the light nights, when most of the league sits idle.
What it does not know
It does not know your league mates, your keeper list or the manager who always drafts three centers in the first four rounds. Draft position is the average of other people's drafts, and yours is not the average one. It does not know the best-game formats the hosts now hand new leagues, where one game a week counts, and it prices those drafts as six-stat points leagues, which is the nearest thing. It also does not connect to your platform: no sync, no login, nothing of yours stored on our side unless you choose to save, which means you tap the picks in yourself, and a missed tap is a wrong board until you fix it. When it is over, paste the league into Grade My Draft; for reps before the real thing, the mock draft runs a full room in a couple of minutes.